Guides

Survival Log Stockpile Guide

What to hoard in the 10 hours before the outbreak — and how to decide when time and money run out.

Stockpiling is the first phase of Survival Log and the one that decides how long you survive after the outbreak. You have a fixed preparation window before the zombies flood the city, and every choice between food, water, fortification and fuel matters. This guide breaks the hoard down into priorities you can act on — without inventing exact quantities the game does not publish.

Last Updated: 8 September 2026 · Last Verified: 8 September 2026 · Full-release coverage. Evidence: OFFICIAL_STEAM for the preparation loop and supply categories; UNVERIFIED for exact prices, weights, shelf life and ideal quantities.

Current full-release scope

This hub covers the current full release, not the former demo or pre-release window. Its job is to explain how stockpiling connects food, water, shelter, power and long-term production. For a run-ready sequence of what to buy first and what can wait, use the Stockpile Priority Checklist.

Quick stockpile priority

  • Food and water first — they keep you alive in the first days after the outbreak. The official description names them as the baseline of the hoard phase.
  • Then fortification and fuel — doors, windows and construction materials decide how long the shelter holds; fuel decides whether your power keeps running.
  • Watch your gaps, not your wishlist — the in-game stockpile list (Loot Spotter) shows exactly which critical gaps remain. Fill those before anything else.
  • Keep a reserve — spending everything on one category leaves you without the others when the clock runs out.

How the preparation phase works

The official description sets the scene: you are an ordinary person who sees the apocalypse coming ten hours before it hits. In that window you scour the city — supermarkets, hardware stores, furniture and appliance stores, farmers' markets — and bring everything back to your home. Whatever you miss now is what you go without after the outbreak, so the phase is a constant trade-off between time, money and carrying capacity.

Food

Food is the foundation of the stockpile. Supermarkets are the main source, and farmers' markets add fresh produce that supports early cooking. The official description ties food to the core decision: spend on food and water, or spend on fortifying the shelter — both matter, and the balance is yours. Shelf life is not published in official sources, so treat freshness as a real constraint: the cooking system turns what you hoarded into meals, and planning for spoilage is part of the strategy.

Water

Water sits alongside food as the survival baseline. The official description pairs them whenever it frames the hoard decision, which makes water a never-skip category rather than an optional extra. Exact container sizes and consumption rates are not published until verified — the in-game stockpile list is the reliable way to see whether your water gap is covered.

Fuel

Fuel matters because power matters: the official description confirms diesel generation as one of the three power sources, and diesel only runs when you hoarded fuel for it. The official framing suggests fuel as a mid-hoard purchase when affordable rather than an early panic buy. If your plan includes generators, check the power guide and match your fuel stockpile to what your shelter actually burns.

Medicine

A basic medicine and first-aid reserve is common sense for any long-term shelter plan, and injuries are a realistic part of post-outbreak life. Official sources do not detail medicine sourcing or effects, so treat specific supplies as community guidance rather than confirmed mechanics until the game documents them.

Defense materials

The outbreak ends the hoard phase with pressure: the official description confirms waves of zombies attack your shelter, and that fortification is what holds them back. Doors, windows and construction materials are the confirmed category — reinforcing them before the outbreak is cheaper than repairing the damage after it.

Tools

Hardware stores are a confirmed source of tools and construction materials. Tools matter for the safehouse systems that come after the outbreak — building, installing and maintaining what you hoarded. The official description does not list individual tools, so treat the category as essential and the specific items as run-dependent.

Storage

A stockpile you cannot organize is a stockpile you cannot use. Furniture and appliance stores are a confirmed source of storage and fixtures for the safehouse, and the multi-floor shelter gives you rooms to fill. Storage capacity is not published in official sources — the Loot Spotter shows what you have, and your layout decides where it goes (see the safehouse guide).

Power equipment

Electricity is a confirmed core system with three sources — diesel, manual and solar. Hoarding the equipment and fuel for your chosen source during the preparation window means the lights stay on when the grid fails. Output numbers, fuel consumption and stamina costs are not published until verified; the power guide covers what each source needs.

What not to prioritize early

  • Do not dump everything into one category — the official core decision exists because single-category spending fails after the outbreak.
  • Do not ignore the second phase — hoarding food alone does not survive hordes; fortification and fuel are the bridge to the long game.
  • Do not skip the stockpile list — guessing your gaps instead of reading the Loot Spotter is how runs end short.
  • Do not spend to zero — the clock and your money both run out; keep enough reserve to react when a critical gap appears.

Shopping route principles

Official sources describe the city as full of sources but do not publish a best route — the route that wins is the one that fills your real gaps first. A practical pattern: supermarkets for the food-and-water baseline, hardware stores for fortification and tools, furniture and appliance stores for the safehouse systems you plan to run, farmers' markets for fresh food on the way back. Check the Loot Spotter between runs and reroute toward whatever is still red.

Weight and capacity

Exact weights, carrying capacity and price numbers are not published in official sources, and the game balances them per run. The honest principle is to pack by priority rather than by volume: critical gaps first, long-term value second, convenience last. When the game's own list says a gap is critical, that item outranks anything you merely want.

Stockpile checklist

Use this category summary to audit the whole hoard. If you need an ordered shopping pass with skip rules, storage checks and route logic, follow the dedicated Stockpile Priority Checklist.

  • Baseline — food and water for the first days after the outbreak.
  • Shelter — construction materials, doors and window reinforcement.
  • Power — fuel for diesel generation, or the equipment for manual and solar sources.
  • Tools & repair — whatever keeps your safehouse systems installed and maintained.
  • Long-term food — seeds and farming supplies if you plan to grow (see the farming guide).
  • Kitchen — furniture and appliances that enable cooking and storage.
  • Medicine — a first-aid reserve for the injuries the description warns about.

Source: official Steam store page & developer announcements · Category guidance follows the official store description and confirmed systems; exact item names, prices, weights, shelf life and ideal amounts are not listed until verified.

FAQ

FAQ

Common questions about this topic.

What should I stockpile in Survival Log?

Food, water, fortification materials, fuel and, if you plan ahead, furniture, appliances and farming supplies. The in-game stockpile list highlights critical gaps.

Should I buy food or fortify my home?

Both. Food and water keep you alive early; fortification and fuel decide how long you last later. The official description presents this as the core decision of the hoard phase.

Where can I scavenge?

Supermarkets, hardware stores, furniture and appliance stores, and farmers' markets — before the outbreak the city is full of sources.

What is the Loot Spotter?

The official live inventory system that shows what you have gathered and which critical gaps remain before the outbreak.

How much food and water should I stockpile?

Official sources do not publish ideal amounts — the game balances them per run. Use the Loot Spotter: when it flags a critical gap, that category is short for your current run.

Is medicine worth stocking?

A first-aid reserve is reasonable for a long-term shelter plan, but official sources do not detail medicine sourcing or effects yet — treat specifics as community guidance.